The effect of using virtual reality glasses on skill Performance level of kata learners (nage no kata) in judo Sports

06-02-2021 15:54

The research aims to Identify of The effect of using virtual reality glasses on skill Performance level of kata learners (nage no kata) in judo Sports. And the research used the experimental Curriculum because of fitting it for aims and hypotheses of the research and this by using the experimental design for two groups one experimental and the other is control and by the measurements (pre and post) for each group and the size of sample was (28) learner and were divided in to two groups size of each (14learner) and the research is applicated through the time period22/9/2019 to 26/12/2019m As the researcher based on the means and tools that work on achievement of the research and the results referred to superiority of the  experimental group that used in teaching using virtual reality glasses  on the second  control group that used in teaching the orders style The researcher recommends the need to pay attention to the use of modern technology, including virtual reality glasses, because of its positive impact on improving the learning of kata skills (Nage No kata) and it increases the effectiveness of learners towards the educational process, and conducts more studies and similar research for the nature of the current search in other games.